Conscious

Product Design (Touch User Interface)

Classroom Project

Role: Research, Ideation, Video and Audio

         Production

Duration: 3 Months (2016)

Concept:

Timekeeping devices, starting from 1500 B.C. till date have always been communicating time by sensory route of vision and very seldom through sounds. Apart from this, the evolution of timekeeping devices has been occurring in such a way that it is increasing the amount of features in it, which causes too much of distraction and ill-management of time.

 

My aim was to redesign timekeeping that will keep us conscious every second about what time it is and every second that's passing by. Understanding the fact that wristwatches are always in contact with skin, I thought of making a tactile watch, which will not ask the user to see time whenever he/ she needs to, but he/she will continuously feel it on their wrists.

 

 

 

Visuals: Cinema 4d + Premiere Pro. 

Audio: Ableton Live.

 

 

Process:

 

Idea:

Timekeeping devices in today's world have lost their simplicity and have been taken over by several features, leading to more distraction. Time relates to change and progress, so a timekeeping device should be capable of keeping us conscious regarding the passage of time; moments. 

History of timekeeping devices:

1) The history of timekeeping.

2) History of Wristwatches.

3) Wristwatches.

4) Wristwatches 2.

What went wrong?

From Huygen Balance Wheel (1656) to Apple iWatch (2015), the addition of features like Messages, Games, Apps, etc. has surely proven beneficial but at the same time, they have caused distraction and loss of simplicity.

Wristwatch should be a device that makes us conscious of time and its smallest unit passing by, leading us to utilize it wisely.

 

 

 

Aim:

The aim is to redesign timekeeping, such that it satisfies its ultimate goal of showing time, along with bringing back the lost simplicity which ultimately making time an inextricable part of their body and day to day life.

 

Concept:

The idea is to make the user aware of every moment passing by, and the best way to do is to use a sensory receptor with which the wristwatch is in continuous contact; touch. A patterned variation in the touch can be utilized to inform about time. The user may not constantly look at the watch or listen to it, but the skin is in constant touch with the timekeeping device, so a wristwatch that uses touch as its primary communication medium to inform time is to be designed.

 

 

 

 

 

 

 

Inspiration:

 

1) Swamis (Spiritual teacher) and Drape:

 

The traditional attire in Hinduism has mostly been inclined towards unstitched cloth for several reasons, such as: Cutting cloth and creating innumerable small holes in the cloth through stitching attracts negative vibrations. Unstitched clothes are considered be the most Sattvik (pious) dress. One of the other main reason to wear unstitched clothes is that it keeps falling off the skin, it keeps changing its touch to the skin, which makes the person conscious about the time and the presence every second. 

© 2018. Design & Development by Kuldeep.